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Showing posts from August, 2023

Proxy pattern in C#

Hi! Today, I’m going to talk about the Proxy pattern and how it can be used in C# ๐Ÿ˜Š. The Proxy pattern is a structural design pattern that provides a surrogate or placeholder for another object. A proxy controls access to the original object, allowing you to perform something either before or after the request gets through to the original object. Why would you want to use a proxy? Well, there are several reasons, such as: Lazy initialization : You can create a proxy to delay the creation of a heavy object until it’s actually needed. Remote access : You can create a proxy to represent a remote object and handle network communication behind the scenes. Access control : You can create a proxy to check the permissions of clients before allowing them to access the original object. Logging : You can create a proxy to log the requests and responses of the original object. In C#, you can implement the Proxy pattern by creating an interface that defines the common methods for both the original...

Decorator Pattern in C#

Hello, fellow C# developers! In this post, I’m going to talk about one of my favorite design patterns: the   Decorator Pattern . This pattern is very useful when you want to add some extra features or services to an existing object without changing its structure or creating a lot of subclasses. Sounds cool, right? ๐Ÿ˜Ž What is the Decorator Pattern? The Decorator Pattern is a structural design pattern that allows us to  dynamically  attach additional responsibilities or behaviors to an object at runtime. This is done by creating a  decorator  class that implements the same interface as the original object and wraps it inside. The decorator class can then delegate the original behavior to the wrapped object and add some new behavior on top of it. The main benefit of this pattern is that it provides a flexible alternative to inheritance for extending functionality. Instead of creating a lot of subclasses that inherit from the original class and modify its behavior, ...